![]() It is easy to change this, but if I use anything other than nearest neighbor it breaks games that use palettes since I use a pixel shader for the palette and other interpolations expect the colors to be gradient, which is not usually true for palettes. Would be perfect if you could support nearestneighbour/integerscaling. Basically the GOG launcher sets the screen resolution to 1920x1080 at game launch if the resolution is larger than that.Ĭurrently I just use D3DTEXF_POINT which is just nearest neighbor. ![]() So you need the GOG version to support any larger resolution. There is nothing I can do in my wrapper about this because the game already gets the resolution before loading my wrapper. That is the max resolution this game can support. If you are NOT using the GOG build then this module won't work with any resolution larger than 1920x1080.This will need to be fixed by GOG, or someone will need to build a replacement launcher to replace the GOG launcher. This test build does not work correctly if you have dual display setup unless you have them set to duplicate the display.I will make this customizable later, but this will work fine for this game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |